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OTHER PROJECTS

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Everyone Please, Kill The Moon is a first person 2.5D boomer shooter created in 48 hours for Global Game Jam 2026. Collect masks of the different faces of the moon to shred your way through the sun's soldiers... it's for the crater good!

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As a small team of 9 multi-media artists making a game in 2 days, we all had to cover many roles to meet deadlines in short time-spans. I spent much of my time as Tech Lead, implementing our art in-engine, and planning our limited hours so we could meet our goals and deadlines. I also worked on textures and 3D models.

It was a primary goal for me to set up our Diversion in the first 2 hours, onboarding and explaining version control procedures our other tech member and our VFX artist so we could work together seamlessly.

While we faced many setbacks, we ultimately were able to deliver a playable game and a fully animated trailer/opening sequence. I'm super proud of our team and the radical final product we created!

You can see our Global Game Jam page here.

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Gummy's Big Day Out was a short point-and-click 3D/2D game programmed entirely in Processing. The game follows an alien, Gummy, after landing on a mysterious planet called Earth. You must help Gummy meet up with his friend by guiding him through the town!

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Reaper-Tiree is a short browser-based visual novel coded in HTML using Twine. Play as a retired Grim-Reaper-Turned-Detective and solve the mysterious case of a bug's murder, collecting evidence to make your case in court! This project also inspired DeadHerring!

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(The Card Game!)

(The Card Game!)

Flavor Invaders! is a collectible deck-building card game created by me and Jo Chen. Collect alien creatures of varying flavor types: sweet, sour, spicy, bitter, and hearty. Each type has different creatures to raise, upgrade, and deploy into battle to capture planets!

I also turned this project into a video game you can check out here!

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Skull Plunder is a undead-pirate themed party board game. Pick a crew between vampires, ghosts, zombies, and fish-people-- each having roles with different abilities. Race to the treasure, avoiding traps and engaging in combat with your enemies!

This game was created in a group for a Game Design assignment.

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